NPC: description
• Generates Name, Race/Species, Role, Appearance, Personality, Motivation, Secret, Adventure Hook
Example: NPC: nervous elven healer in a plague city, secretly working for a demon
LOCATION: description
• Small place of interest (shrine, cave, ruin, grove, crossroads). Includes description, features, rumors.
CITY: description
• Creates a settlement with districts/quarters, power factions, and multiple adventure hooks.
FACTION: description
• Guilds, cults, orders, noble houses with public face, true agenda, resources, and hooks.
ITEM: description
• Magic or notable item with appearance, lore, suggested effects (system-neutral), and story use.
QUEST: or PLOT: description
• Quest arc with key NPCs, locations, complications, and possible resolutions.